![the behemoth castle crashers 2 the behemoth castle crashers 2](https://cdn.imgbin.com/2/21/22/imgbin-castle-crashers-alien-hominid-knight-demon-sword-the-behemoth-knight-ikzUg0muXnk7ScBSKLnzvz7dJ.jpg)
It’s like a different animal within Sony and affects a lot of people.
![the behemoth castle crashers 2 the behemoth castle crashers 2](https://nintendoeverything.com/wp-content/uploads/castle-crashers-remastered.png)
On PlayStation Network, each region has its own requirements, processes, and exams. The Behemoth: The biggest technical difference is that developing a game for Xbox Live Arcade requires a single certification process for all regions. SamaGame: What differences did you find between the development for Xbox 360 and for PlayStation 3? Also, this was not only our first title on the PlayStation Network but We have also been one of the first independent developers to go through the entire process of submitting and validating a title for PSN. While we’re working on a game, we never stop trying to make it as big as possible, so we’ve added some features that we couldn’t finish in time for the Xbox 360 version. Since we’ve rewritten all the code, we’ve tweaked and fixed a bunch of little things that should make the experience a lot smoother.
THE BEHEMOTH CASTLE CRASHERS 2 CODE
The Behemoth: For a team of our size and considering that we have rewritten the code from scratch, we think we have gone at a decent pace. Castle Crashers came out on Xbox 360 in 2008, why did it take you so long to bring it to PlayStation 3?
![the behemoth castle crashers 2 the behemoth castle crashers 2](https://www.co-optimus.com/images/upload/image/2012/castle-crashers-steam.jpg)
We arranged an interview via email and this is what John, Dan and Tom told us. And in the meantime, the team already works at BattleBlock Theater. In eight years, they have just developed a couple of games (Alien Hominid and Castle Crashers) and their respective versions, but the truth is that they have already proved their worth.įocused, at least so far, on classic gameplay and unmistakable cartoon flair, The Behemoth has breathed even more life into their smash hit Castle Crashers with a version that just hit PlayStation 3. The Behemoth, creators of Castle Crashersįounded in 2002 in San Diego, California, by John Baez, Dan Paladin, and Tom Fulp, The Behemoth is an outlier studio.